The Veiled Guild
Besides the Path's offensive system and court. The Path isn't an all belligerent Offense for warlike matters, as it has its very own association for all kind of assassins, veiled gladiators or anyone with a natural, competent and cunning skill with blades and unarms. This particular origin of the Guild was founded by the nine Zsharrs under their developement of the Cabal. The Veiled Guild basically established when they figured out their evolutionary quantity of cunning melee units and other veiled warriors, was cluttering their spaces and rooms where they could practice and improve themselves.
A potential is the very first step you take within the Path of Arbiter, with ambitions to pursue higher ranks for supremacy as any new-commer of a path, they've to face the sceptics and prove themselves to have exquisite skills. Although a potential is only being considered as one of the subordinates within the Path, it doesn't mean you're entirely liberated from any kind of work in the path; such as being involved in the "military" matter and/or offensive operations,. - Already at this level will it be where the difficulity is raised to the highest level, which requires you to muster, to endure, to pass every single test which is both regarded physically but also mentally. Whatever trial the "Potential" will be rushed through, can likely require a bulky, robust strength and dexterity to pass.
You've become the venerable blood within the path, amongst the people who has surpassed the requisite skills and impression to become, atleast a respected person, yet that doesn't mean the taxing aspiration to possess an influential is over. Venerable blood is like the main term for being a soldier/combative unit of the Arbiter's path, where some remains to actually stay put within the rank (Which is a possibility, however it's likely consequent for your career to develope). Regardless the decisions, they're capable to submit their abilities to two optional ranks: The Veiled Guild and Omnivorous Predator.